18 citations · 19 across the 3 of their papers we have counts for
4 papers
A Review of Augmented Reality Apps for an AR-Based STEM Education Framework
Carlo H. Godoy
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. A…
Developing an Augmented Reality-Based Game as a Supplementary tool for SHS- STEM Precalculus to Avoid Math Anxiety
Carlo Hernandez Godoy
Math Anxiety is experienced by students. This is caused mainly by poor academic performance specifically in Calculus and Precalculus in Mathematics. From 2014 to 2016, an average r…
Augmented Reality for Education: A Review
Carlo H. Godoy
Augmented Reality, or simply AR, is the incorporation of information in digital format that includes live footage of a certain user's real-time environment. Also now, various unive…
Augmented Reality and Gamification: A Framework for Developing Supplementary Learning Tool
Carlo H. Godoy
The main purpose of the study is to develop a supplementary learning tool framework by the use of a dynamic mobile application using Unity AR and Vuforia for Senior High School (SH…