59 citations · 83 across the 8 of their papers we have counts for
8 papers
Teaching Shortest Path Algorithms With a Robot and Overlaid Projections
Pavel Jolakoski, Jordan Aiko Deja, Klen Čopič Pucihar +1
Robots have the potential to enhance teaching of advanced computer science topics, making abstract concepts more tangible and interactive. In this paper, we present Timmy-a GoPiGo…
Gaze2AOI: Open Source Deep-learning Based System for Automatic Area of Interest Annotation with Eye Tracking Data
Karolina Trajkovska, Matjaž Kljun, Klen Čopič Pucihar
Eye gaze is considered an important indicator for understanding and predicting user behaviour, as well as directing their attention across various domains including advertisement d…
VocabulARy replicated: comparing teenagers to young adults
Maheshya Weerasinghe, Verena Biener, Jens Grubert +5
A critical component of user studies is gaining access to a representative sample of the population researches intend to investigate. Nevertheless, the vast majority of human-compu…
A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
Jordan Aiko Deja, Sven Mayer, Klen Čopič Pucihar +1
Humans have been developing and playing musical instruments for millennia. With technological advancements, instruments were becoming ever more sophisticated. In recent decades com…
VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations
Maheshya Weerasinghe, Verena Biener, Jens Grubert +4
Learning vocabulary in a primary or secondary language is enhanced when we encounter words in context. This context can be afforded by the place or activity we are engaged with. Ex…
The Vision of a Human-Centered Piano
Jordan Aiko Deja, Sven Mayer, Klen Čopič Pucihar +1
For around 300 years, humans have been learning to play the modern piano either with a teacher or on their own. In recent years teaching and learning have been enhanced using augme…
PoVRPoint: Authoring Presentations in Mobile Virtual Reality
Verena Biener, Travis Gesslein, Daniel Schneider +9
Virtual Reality (VR) has the potential to support mobile knowledge workers by complementing traditional input devices with a large three-dimensional output space and spatial input.…
Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays
Daniel Schneider, Verena Biener, Alexander Otte +9
An increasing number of consumer-oriented head-mounted displays (HMD) for augmented and virtual reality (AR/VR) are capable of finger and hand tracking. We report on the accuracy o…