25 citations · 70 across the 11 of their papers we have counts for
3 papers · 1 filter
Open-Ended Evolution for Minecraft Building Generation
Matthew Barthet, Antonios Liapis, Georgios N. Yannakakis
This paper proposes a procedural content generator which evolves Minecraft buildings according to an open-ended and intrinsic definition of novelty. To realize this goal we evaluat…
Generative Personas That Behave and Experience Like Humans
Matthew Barthet, Ahmed Khalifa, Antonios Liapis +1
Using artificial intelligence (AI) to automatically test a game remains a critical challenge for the development of richer and more complex game worlds and for the advancement of A…
Play with Emotion: Affect-Driven Reinforcement Learning
Matthew Barthet, Ahmed Khalifa, Antonios Liapis +1
This paper introduces a paradigm shift by viewing the task of affect modeling as a reinforcement learning (RL) process. According to the proposed paradigm, RL agents learn a policy…