activity
20212023
most citedAccurate, Interpretable, and Fast Animation: An Iterative, Sparse, and Nonconvex Approach

1 citations · 1 across the 5 of their papers we have counts for

collaborators

6 papers

cs.GR2023

Accurate and Interpretable Solution of the Inverse Rig for Realistic Blendshape Models with Quadratic Corrective Terms

Stevo Racković, Cláudia Soares, Dušan Jakovetić +1

We propose a new model-based algorithm solving the inverse rig problem in facial animation retargeting, exhibiting higher accuracy of the fit and sparser, more interpretable weight…

cs.CV2023

High-fidelity Interpretable Inverse Rig: An Accurate and Sparse Solution Optimizing the Quartic Blendshape Model

Stevo Racković, Cláudia Soares, Dušan Jakovetić +1

We propose a method to fit arbitrarily accurate blendshape rig models by solving the inverse rig problem in realistic human face animation. The method considers blendshape models w…

cs.CV2023

Distributed Solution of the Inverse Rig Problem in Blendshape Facial Animation

Stevo Racković, Cláudia Soares, Dušan Jakovetić

The problem of rig inversion is central in facial animation as it allows for a realistic and appealing performance of avatars. With the increasing complexity of modern blendshape m…

cs.CY2022

A Hybrid Compartmental Model with a Case Study of COVID-19 in Great Britain and Israel

Greta Malaspina, Stevo Racković, Filipa Valdeira

Given the severe impact of COVID-19 on several societal levels, it is of crucial importance to model the impact of restriction measures on the pandemic evolution, so that governmen…

cs.GR2021

Clustering of the Blendshape Facial Model

Stevo Racković, Cláudia Soares, Dušan Jakovetić +2

Digital human animation relies on high-quality 3D models of the human face -- rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common riggi…

cs.LG2021★ 1 cited

Accurate, Interpretable, and Fast Animation: An Iterative, Sparse, and Nonconvex Approach

Stevo Rackovic, Claudia Soares, Dusan Jakovetic +1

Digital human animation relies on high-quality 3D models of the human face: rigs. A face rig must be accurate and, at the same time, fast to compute. One of the most common rigging…