activity
20212026
most citedVid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition

3 citations · 6 across the 8 of their papers we have counts for

collaborators

12 papers

cs.CV2026

Perceive, Predict, and Plan: a Unified World Action Model for Egocentric Dexterous Manipulation

Zirui Wu, Chen Guo, Tianjian Jiang +11

We introduce P-WAM, a unified world action model for egocentric dexterous manipulation that learns 3D perception, action-conditioned prediction, and goal-directed planning th…

cs.CV2026

Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On

Zhiyi Chen, Hsuan-I Ho, Tianjian Jiang +3

We introduce Gaussian Wardrobe, a novel framework to digitalize compositional 3D neural avatars from multi-view videos. Existing methods for 3D neural avatars typically treat the h…

cs.CV2024

ReLoo: Reconstructing Humans Dressed in Loose Garments from Monocular Video in the Wild

Chen Guo, Tianjian Jiang, Manuel Kaufmann +4

While previous years have seen great progress in the 3D reconstruction of humans from monocular videos, few of the state-of-the-art methods are able to handle loose garments that e…

cs.CV2024★ 1 cited

MultiPly: Reconstruction of Multiple People from Monocular Video in the Wild

Zeren Jiang, Chen Guo, Manuel Kaufmann +4

We present MultiPly, a novel framework to reconstruct multiple people in 3D from monocular in-the-wild videos. Reconstructing multiple individuals moving and interacting naturally…

cs.CV2024

4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations

Wenbo Wang, Hsuan-I Ho, Chen Guo +5

The studies of human clothing for digital avatars have predominantly relied on synthetic datasets. While easy to collect, synthetic data often fall short in realism and fail to cap…

cs.CV2023

EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild

Manuel Kaufmann, Jie Song, Chen Guo +5

We present EMDB, the Electromagnetic Database of Global 3D Human Pose and Shape in the Wild. EMDB is a novel dataset that contains high-quality 3D SMPL pose and shape parameters wi…

cs.CV2023★ 2 cited

Hi4D: 4D Instance Segmentation of Close Human Interaction

Yifei Yin, Chen Guo, Manuel Kaufmann +3

We propose Hi4D, a method and dataset for the automatic analysis of physically close human-human interaction under prolonged contact. Robustly disentangling several in-contact subj…

cs.CV2023

X-Avatar: Expressive Human Avatars

Kaiyue Shen, Chen Guo, Manuel Kaufmann +4

We present X-Avatar, a novel avatar model that captures the full expressiveness of digital humans to bring about life-like experiences in telepresence, AR/VR and beyond. Our method…

cs.CV2023★ 3 cited

Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition

Chen Guo, Tianjian Jiang, Xu Chen +2

We present Vid2Avatar, a method to learn human avatars from monocular in-the-wild videos. Reconstructing humans that move naturally from monocular in-the-wild videos is difficult.…

cs.CV2022

PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence

Zijian Dong, Chen Guo, Jie Song +3

We present a novel method to learn Personalized Implicit Neural Avatars (PINA) from a short RGB-D sequence. This allows non-expert users to create a detailed and personalized virtu…

cs.CV2021

Human Performance Capture from Monocular Video in the Wild

Chen Guo, Xu Chen, Jie Song +1

Capturing the dynamically deforming 3D shape of clothed human is essential for numerous applications, including VR/AR, autonomous driving, and human-computer interaction. Existing…

cs.CV2021

Shape-aware Multi-Person Pose Estimation from Multi-View Images

Zijian Dong, Jie Song, Xu Chen +2

In this paper we contribute a simple yet effective approach for estimating 3D poses of multiple people from multi-view images. Our proposed coarse-to-fine pipeline first aggregates…