2 papers
cs.LG2022
Learning to Guide Multiple Heterogeneous Actors from a Single Human Demonstration via Automatic Curriculum Learning in StarCraft II
Nicholas Waytowich, James Hare, Vinicius G. Goecks +4
Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-qua…
cs.LG2021
On games and simulators as a platform for development of artificial intelligence for command and control
Vinicius G. Goecks, Nicholas Waytowich, Derrik E. Asher +9
Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: mu…