4 papers
SA-ResGS: Self-Augmented Residual 3D Gaussian Splatting for Next Best View Selection
Kim Jun-Seong, Tae-Hyun Oh, Eduardo Pérez-Pellitero +1
We propose Self-Augmented Residual 3D Gaussian Splatting (SA-ResGS), a novel framework to stabilize uncertainty quantification and enhancing uncertainty-aware supervision in next-b…
ICo3D: An Interactive Conversational 3D Virtual Human
Richard Shaw, Youngkyoon Jang, Athanasios Papaioannou +4
This work presents Interactive Conversational 3D Virtual Human (ICo3D), a method for generating an interactive, conversational, and photorealistic 3D human avatar. Based on multi-v…
Map2Thought: Explicit 3D Spatial Reasoning via Metric Cognitive Maps
Xiangjun Gao, Zhensong Zhang, Dave Zhenyu Chen +4
We propose Map2Thought, a framework that enables explicit and interpretable spatial reasoning for 3D VLMs. The framework is grounded in two key components: Metric Cognitive Map (Me…
CoMapGS: Covisibility Map-based Gaussian Splatting for Sparse Novel View Synthesis
Youngkyoon Jang, Eduardo Pérez-Pellitero
We propose Covisibility Map-based Gaussian Splatting (CoMapGS), designed to recover underrepresented sparse regions in sparse novel view synthesis. CoMapGS addresses both high- and…