most citedPlayer Dominance Adjustment in Games

2 citations · 3 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CL20211 cited

Sentence Punctuation for Collaborative Commentary Generation in Esports Live-Streaming

Hong Huang, Junjie H. Xu, Xiaoling Ling +1

To solve the existing sentence punctuation problem for collaborative commentary generation in Esports live-streaming, this paper presents two strategies for sentence punctuation fo…

cs.HC20212 cited

Player Dominance Adjustment in Games

Junjie Xu

Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with d…

cs.MM2021

Fighting Game Commentator with Pitch and Loudness Adjustment Utilizing Highlight Cues

Junjie H. Xu, Zhou Fang, Qihang Chen +2

This paper presents a commentator for providing real-time game commentary in a fighting game. The commentary takes into account highlight cues, obtained by analyzing scenes during…

cs.CL2021

Table Caption Generation in Scholarly Documents Leveraging Pre-trained Language Models

Junjie H. Xu, Kohei Shinden, Makoto P. Kato

This paper addresses the problem of generating table captions for scholarly documents, which often require additional information outside the table. To this end, we propose a metho…

cs.MM2021

Promoting Mental Well-Being for Audiences in a Live-Streaming Game by Highlight-Based Bullet Comments

Junjie H. Xu, Yulin Cai, Zhou Fang +1

This paper proposes a method for generating bullet comments for live-streaming games based on highlights (i.e., the exciting parts of video clips) extracted from the game content a…