activity
20202026
most citedHybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation

17 citations · 38 across the 9 of their papers we have counts for

collaborators

10 papers

cs.CV2026

DanceHMR: Hand-Aware Whole-Body Human Mesh Recovery from Monocular Videos

Wenhao Shen, Ming Zhou, Hengyuan Zhang +3

Monocular video human mesh recovery is essential for digital humans, avatar animation, and embodied simulation, where both temporal stability and expressive whole-body motion are r…

cs.CV2026

Modeling Depth Ambiguity: A Mixture-Density Representation for Flying-Point-Free Depth Estimation

Siyuan Bian, Congrong Xu, Jun Gao

Despite advances in depth estimation, flying points remain a persistent failure mode: near object boundaries, depth estimators often predict spurious 3D points in the empty space b…

cs.CV2024★ 2 cited

ChatGarment: Garment Estimation, Generation and Editing via Large Language Models

Siyuan Bian, Chenghao Xu, Yuliang Xiu +5

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text…

cs.CV2024

ShapeBoost: Boosting Human Shape Estimation with Part-Based Parameterization and Clothing-Preserving Augmentation

Siyuan Bian, Jiefeng Li, Jiasheng Tang +1

Accurate human shape recovery from a monocular RGB image is a challenging task because humans come in different shapes and sizes and wear different clothes. In this paper, we propo…

cs.CV2023★ 4 cited

NIKI: Neural Inverse Kinematics with Invertible Neural Networks for 3D Human Pose and Shape Estimation

Jiefeng Li, Siyuan Bian, Qi Liu +3

With the progress of 3D human pose and shape estimation, state-of-the-art methods can either be robust to occlusions or obtain pixel-aligned accuracy in non-occlusion cases. Howeve…

cs.CV2023★ 15 cited

HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery

Jiefeng Li, Siyuan Bian, Chao Xu +3

Recovering whole-body mesh by inferring the abstract pose and shape parameters from visual content can obtain 3D bodies with realistic structures. However, the inferring process is…

cs.CV2022

D&D: Learning Human Dynamics from Dynamic Camera

Jiefeng Li, Siyuan Bian, Chao Xu +3

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physical…

cs.CV2021

Towards Using Clothes Style Transfer for Scenario-aware Person Video Generation

Jingning Xu, Benlai Tang, Mingjie Wang +4

Clothes style transfer for person video generation is a challenging task, due to drastic variations of intra-person appearance and video scenarios. To tackle this problem, most rec…

cs.CV2021

Human Pose Regression with Residual Log-likelihood Estimation

Jiefeng Li, Siyuan Bian, Ailing Zeng +4

Heatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are mor…

cs.CV2020★ 17 cited

HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation

Jiefeng Li, Chao Xu, Zhicun Chen +3

Model-based 3D pose and shape estimation methods reconstruct a full 3D mesh for the human body by estimating several parameters. However, learning the abstract parameters is a high…