6 papers
ProGraph: Temporally-alignable Probability Guided Graph Topological Modeling for 3D Human Reconstruction
Hongsheng Wang, Zehui Feng, Tong Xiao +4
Current 3D human motion reconstruction methods from monocular videos rely on features within the current reconstruction window, leading to distortion and deformations in the human…
MOSS: Motion-based 3D Clothed Human Synthesis from Monocular Video
Hongsheng Wang, Xiang Cai, Xi Sun +5
Single-view clothed human reconstruction holds a central position in virtual reality applications, especially in contexts involving intricate human motions. It presents notable cha…
Gaussian Control with Hierarchical Semantic Graphs in 3D Human Recovery
Hongsheng Wang, Weiyue Zhang, Sihao Liu +6
Although 3D Gaussian Splatting (3DGS) has recently made progress in 3D human reconstruction, it primarily relies on 2D pixel-level supervision, overlooking the geometric complexity…
NieR: Normal-Based Lighting Scene Rendering
Hongsheng Wang, Yang Wang, Yalan Liu +4
In real-world road scenes, diverse material properties lead to complex light reflection phenomena, making accurate color reproduction crucial for enhancing the realism and safety o…
RemoCap: Disentangled Representation Learning for Motion Capture
Hongsheng Wang, Lizao Zhang, Zhangnan Zhong +6
Reconstructing 3D human bodies from realistic motion sequences remains a challenge due to pervasive and complex occlusions. Current methods struggle to capture the dynamics of occl…
NOVA-3D: Non-overlapped Views for 3D Anime Character Reconstruction
Hongsheng Wang, Nanjie Yao, Xinrui Zhou +4
In the animation industry, 3D modelers typically rely on front and back non-overlapped concept designs to guide the 3D modeling of anime characters. However, there is currently a l…