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20212026
most citedRe-shaping Post-COVID-19 Teaching and Learning: A Blueprint of Virtual-Physical Blended Classrooms in the Metaverse Era

112 citations · 226 across the 17 of their papers we have counts for

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Showing 2022Show all

9 papers · 1 filter

cs.SI2022★ 1 cited

Exploring Mental Health Communications among Instagram Coaches

Ehsan-Ul Haq, Lik-Hang Lee, Gareth Tyson +3

There has been a significant expansion in the use of online social networks (OSNs) to support people experiencing mental health issues. This paper studies the role of Instagram inf…

cs.HC2022★ 19 cited

Vetaverse: A Survey on the Intersection of Metaverse, Vehicles, and Transportation Systems

Pengyuan Zhou, Jinjing Zhu, Yiting Wang +12

Since 2021, the term "Metaverse" has been the most popular one, garnering a lot of interest. Because of its contained environment and built-in computing and networking capabilities…

cs.HC2022

Beyond the Blue Sky of Multimodal Interaction: A Centennial Vision of Interplanetary Virtual Spaces in Turn-based Metaverse

Lik Hang Lee, Carlos Bermejo Fernandez, Ahmad Alhilal +4

Human habitation across multiple planets requires communication and social connection between planets. When the infrastructure of a deep space network becomes mature, immersive cyb…

cs.MM2022

Decentralized, not Dehumanized in the Metaverse: Bringing Utility to NFTs through Multimodal Interaction

Anqi Wang, Ze Gao, Lik-Hang Lee +2

User Interaction for NFTs (Non-fungible Tokens) is gaining increasing attention. Although NFTs have been traditionally single-use and monolithic, recent applications aim to connect…

cs.MM2022★ 33 cited

What is the Metaverse? An Immersive Cyberspace and Open Challenges

Lik-Hang Lee, Pengyuan Zhou, Tristan Braud +1

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can…

cs.HC2022★ 112 cited

Re-shaping Post-COVID-19 Teaching and Learning: A Blueprint of Virtual-Physical Blended Classrooms in the Metaverse Era

Yuyang Wang, Lik-Hang Lee, Tristan Braud +1

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to…

cs.SI2022★ 31 cited

Twitter Dataset for 2022 Russo-Ukrainian Crisis

Ehsan-Ul Haq, Gareth Tyson, Lik-Hang Lee +2

Online Social Networks (OSNs) play a significant role in information sharing during a crisis. The data collected during such a crisis can reflect the large scale public opinions an…

cs.HC2022★ 8 cited

From Digital Media to Empathic Reality: A Systematic Review of Empathy Research in Extended Reality Environments

Ville Paananen, Mohammad Sina Kiarostami, Lik-Hang Lee +2

Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spa…

cs.HC2022★ 3 cited

DiOS -- An Extended Reality Operating System for the Metaverse

Tristan Braud, Lik-Hang Lee, Ahmad Alhilal +2

Driven by the recent improvements in device and networks capabilities, Extended Reality (XR) is becoming more pervasive; industry and academia alike envision ambitious projects suc…