8 citations · 8 across the 3 of their papers we have counts for
3 papers
VRSplat: Fast and Robust Gaussian Splatting for Virtual Reality
Xuechang Tu, Lukas Radl, Michael Steiner +3
3D Gaussian Splatting (3DGS) has rapidly become a leading technique for novel-view synthesis, providing exceptional performance through efficient software-based GPU rasterization.…
Taming 3DGS: High-Quality Radiance Fields with Limited Resources
Saswat Subhajyoti Mallick, Rahul Goel, Bernhard Kerbl +3
3D Gaussian Splatting (3DGS) has transformed novel-view synthesis with its fast, interpretable, and high-fidelity rendering. However, its resource requirements limit its usability.…
AdaNeRF: Adaptive Sampling for Real-time Rendering of Neural Radiance Fields
Andreas Kurz, Thomas Neff, Zhaoyang Lv +2
Novel view synthesis has recently been revolutionized by learning neural radiance fields directly from sparse observations. However, rendering images with this new paradigm is slow…