6 papers
MikuDance: Animating Character Art with Mixed Motion Dynamics
Jiaxu Zhang, Xianfang Zeng, Xin Chen +3
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Model…
MeshAnything: Artist-Created Mesh Generation with Autoregressive Transformers
Yiwen Chen, Tong He, Di Huang +9
Recently, 3D assets created via reconstruction and generation have matched the quality of manually crafted assets, highlighting their potential for replacement. However, this poten…
Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE
Yiying Yang, Fukun Yin, Jiayuan Fan +3
As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal in…
Generative Motion Stylization of Cross-structure Characters within Canonical Motion Space
Jiaxu Zhang, Xin Chen, Gang Yu +1
Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating s…
MeshXL: Neural Coordinate Field for Generative 3D Foundation Models
Sijin Chen, Xin Chen, Anqi Pang +11
The polygon mesh representation of 3D data exhibits great flexibility, fast rendering speed, and storage efficiency, which is widely preferred in various applications. However, giv…
Lightweight Model Pre-training via Language Guided Knowledge Distillation
Mingsheng Li, Lin Zhang, Mingzhen Zhu +4
This paper studies the problem of pre-training for small models, which is essential for many mobile devices. Current state-of-the-art methods on this problem transfer the represent…