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cs.GR2026

High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization

Lukas Lipp, Adrian Jarabo, Michael Wimmer +1

In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…

cs.GR2026

Spectral Subsurface Scattering from RGB via Biophysical Skin Inversion

Carlos Aliaga, Adrian Jarabo

In this paper we present a spectral optical inversion for skin for path tracing-based rendering of subsurface scattering. Skin is a complex multilayered medium, with appearance det…

cs.GR2026

Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair

Jaeseong Lee, Giljoo Nam, Adrian Jarabo +1

Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the u…

cs.GR2026

Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding

Philippe Weier, Lukas Bode, Philipp Slusallek +2

In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable e…

cs.GR2026

Generalized non-exponential Gaussian splatting

Sébastien Speierer, Adrian Jarabo

In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field ren…

cs.GR2025

Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media

Jorge Condor, Sebastien Speierer, Lukas Bode +4

Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…