6 papers · 1 filter
High-Performance Real-Time Implicit Strand-Based Hair Rendering via Software Rasterization
Lukas Lipp, Adrian Jarabo, Michael Wimmer +1
In this work we propose an efficient deferred software rasterization pipeline for real-time rendering of strand-based hair using hair meshes. Hair plays a crucial role in creating…
Spectral Subsurface Scattering from RGB via Biophysical Skin Inversion
Carlos Aliaga, Adrian Jarabo
In this paper we present a spectral optical inversion for skin for path tracing-based rendering of subsurface scattering. Skin is a complex multilayered medium, with appearance det…
Wispy to Voluminous: Prior-free Multi-view Capture of Strand-level Facial Hair
Jaeseong Lee, Giljoo Nam, Adrian Jarabo +1
Facial hair is a defining trait of personal identity, yet remains a critical bottleneck for digital avatars. Recent volumetric methods achieve photorealism but bake hair into the u…
Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding
Philippe Weier, Lukas Bode, Philipp Slusallek +2
In this work, we propose a new spatio-directional neural encoding that is compact and efficient, and supports all-frequency signals in both space and direction. Current learnable e…
Generalized non-exponential Gaussian splatting
Sébastien Speierer, Adrian Jarabo
In this work we generalize 3D Gaussian splatting (3DGS) to a wider family of physically-based alpha-blending operators. 3DGS has become the standard de-facto for radiance field ren…
Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for Modeling and Rendering Scattering and Emissive Media
Jorge Condor, Sebastien Speierer, Lukas Bode +4
Efficient scene representations are essential for many computer graphics applications. A general unified representation that can handle both surfaces and volumes simultaneously, re…