4 citations · 8 across the 5 of their papers we have counts for
5 papers
Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration
Zhihao Liang, Qi Zhang, Wenbo Hu +3
The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality…
Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields
Haoyuan Wang, Wenbo Hu, Lei Zhu +1
Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neur…
Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting
Zheng Zhang, Wenbo Hu, Yixing Lao +2
3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of…
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
Bangbang Yang, Wenqi Dong, Lin Ma +4
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applicatio…
Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields
Wenbo Hu, Yuling Wang, Lin Ma +4
Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and…