most citedTri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

4 citations · 8 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV20241 cited

Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration

Zhihao Liang, Qi Zhang, Wenbo Hu +3

The 3D Gaussian Splatting (3DGS) gained its popularity recently by combining the advantages of both primitive-based and volumetric 3D representations, resulting in improved quality…

cs.CV2024

Inverse Rendering of Glossy Objects via the Neural Plenoptic Function and Radiance Fields

Haoyuan Wang, Wenbo Hu, Lei Zhu +1

Inverse rendering aims at recovering both geometry and materials of objects. It provides a more compatible reconstruction for conventional rendering engines, compared with the neur…

cs.CV20242 cited

Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting

Zheng Zhang, Wenbo Hu, Yixing Lao +2

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis results while advancing real-time rendering performance. However, it relies heavily on the quality of…

cs.CV20231 cited

DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation

Bangbang Yang, Wenqi Dong, Lin Ma +4

Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applicatio…

cs.CV20234 cited

Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields

Wenbo Hu, Yuling Wang, Lin Ma +4

Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and…