22 citations · 51 across the 7 of their papers we have counts for
7 papers
GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image
Chong Bao, Yinda Zhang, Yuan Li +6
Recently, we have witnessed the explosive growth of various volumetric representations in modeling animatable head avatars. However, due to the diversity of frameworks, there is no…
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation
Bangbang Yang, Wenqi Dong, Lin Ma +4
Diffusion-based methods have achieved prominent success in generating 2D media. However, accomplishing similar proficiencies for scene-level mesh texturing in 3D spatial applicatio…
Graph-based Asynchronous Event Processing for Rapid Object Recognition
Yijin Li, Han Zhou, Bangbang Yang +4
Different from traditional video cameras, event cameras capture asynchronous events stream in which each event encodes pixel location, trigger time, and the polarity of the brightn…
Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields
Wenbo Hu, Yuling Wang, Lin Ma +4
Despite the tremendous progress in neural radiance fields (NeRF), we still face a dilemma of the trade-off between quality and efficiency, e.g., MipNeRF presents fine-detailed and…
SINE: Semantic-driven Image-based NeRF Editing with Prior-guided Editing Field
Chong Bao, Yinda Zhang, Bangbang Yang +5
Despite the great success in 2D editing using user-friendly tools, such as Photoshop, semantic strokes, or even text prompts, similar capabilities in 3D areas are still limited, ei…
NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing
Bangbang Yang, Chong Bao, Junyi Zeng +4
Very recently neural implicit rendering techniques have been rapidly evolved and shown great advantages in novel view synthesis and 3D scene reconstruction. However, existing neura…