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cs.PL2025★ 3 cited
Exploring the Theory and Practice of Concurrency in the Entity-Component-System Pattern
Patrick Redmond, Jonathan Castello, José Manuel Calderón Trilla +1
The Entity-Component-System (ECS) software design pattern, long used in game development, encourages a clean separation of identity (entities), data properties (components), and co…
cs.PL2023★ 1 cited
An Exceptional Actor System (Functional Pearl)
Patrick Redmond, Lindsey Kuper
The Glasgow Haskell Compiler is known for its feature-laden runtime system (RTS), which includes lightweight threads, asynchronous exceptions, and a slew of other features. Their c…