53 citations · 91 across the 5 of their papers we have counts for
5 papers
As-Rigid-As-Possible Deformation of Gaussian Radiance Fields
Xinhao Tong, Tianjia Shao, Yanlin Weng +2
3D Gaussian Splatting (3DGS) models radiance fields as sparsely distributed 3D Gaussians, providing a compelling solution to novel view synthesis at high resolutions and real-time…
EchoAvatar: Real-time Generative Avatar Animation from Audio Streams
Bohong Chen, Yumeng Li, Yinglin Xu +3
Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing ap…
RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars
Linzhou Li, Yumeng Li, Yanlin Weng +2
We present Reduced Gaussian Blendshapes Avatar (RGBAvatar), a method for reconstructing photorealistic, animatable head avatars at speeds sufficient for on-the-fly reconstruction.…
3D Gaussian Blendshapes for Head Avatar Animation
Shengjie Ma, Yanlin Weng, Tianjia Shao +1
We introduce 3D Gaussian blendshapes for modeling photorealistic head avatars. Taking a monocular video as input, we learn a base head model of neutral expression, along with a gro…
H-CNN: Spatial Hashing Based CNN for 3D Shape Analysis
Tianjia Shao, Yin Yang, Yanlin Weng +2
We present a novel spatial hashing based data structure to facilitate 3D shape analysis using convolutional neural networks (CNNs). Our method well utilizes the sparse occupancy of…