12 citations · 19 across the 6 of their papers we have counts for
6 papers
Realistic Multimedia Tools based on Physical Models: II. The Binary 3D Renderer (B3dR)
I. Pachoulakis
The present article reports on the second tool of a custom-built toolkit intended to train astronomers into simulating and visualizing the composite 3D structure of winds from hot…
Realistic Multimedia Tools based on Physical Models: I. The Spectrum Analyzer and Animator (SA2)
I. Pachoulakis
The present sequence of two articles reports on a custom-built toolkit implementing a technique similar to multi-directional medical tomography to simulate and visualize the compos…
Collaboration Framework in the EViE-m Platform
Kostas Kapetanakis, Haroula Andrioti, Helen Vonorta +3
Within the context of a 3D interactive strategy game, the EViE platform allows participants to unlock game features using their knowledge and skills in various thematic areas such…
Combining features of the Unreal and Unity Game Engines to hone development skills
Ioannis Pachoulakis, Georgios Pontikakis
Two of the most popular game engines today, Unreal Engine v4.x and Unity Game Engine v5.x have recently adopted competitive and very appealing pricing structures for individual gam…
Are Game Platforms suitable for Parkinson Disease patients?
Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki
Parkinson's Disease (PD) is a progressive neurodegenerative movement disorder that affects more that 6 million people worldwide. Motor dysfunction gradually increases as the diseas…
Parkinson's disease patient rehabilitation using gaming platforms: lessons learnt
Ioannis Pachoulakis, Nikolaos Papadopoulos, Cleanthe Spanaki
Parkinson's disease (PD) is a progressive neurodegenerative movement disorder where motor dysfunction gradually increases as the disease progress. In addition to administering dopa…