activity
20182026
most citedCramer-Wold AutoEncoder

16 citations · 21 across the 21 of their papers we have counts for

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Showing 2024Show all

8 papers · 1 filter

cs.LG2024

FreSh: Frequency Shifting for Accelerated Neural Representation Learning

Adam Kania, Marko Mihajlovic, Sergey Prokudin +2

Implicit Neural Representations (INRs) have recently gained attention as a powerful approach for continuously representing signals such as images, videos, and 3D shapes using multi…

cs.LG2024

Make Interval Bound Propagation great again

Patryk Krukowski, Daniel Wilczak, Jacek Tabor +2

In various scenarios motivated by real life, such as medical data analysis, autonomous driving, and adversarial training, we are interested in robust deep networks. A network is ro…

cs.CV2024

GeoGuide: Geometric guidance of diffusion models

Mateusz Poleski, Jacek Tabor, Przemysław Spurek

Diffusion models are among the most effective methods for image generation. This is in particular because, unlike GANs, they can be easily conditioned during training to produce el…

cs.CV2024★ 1 cited

PrAViC: Probabilistic Adaptation Framework for Real-Time Video Classification

Magdalena Trędowicz, Marcin Mazur, Szymon Janusz +3

Video processing is generally divided into two main categories: processing of the entire video, which typically yields optimal classification outcomes, and real-time processing, wh…

cs.GR2024★ 1 cited

NegGS: Negative Gaussian Splatting

Artur Kasymov, Bartosz Czekaj, Marcin Mazur +2

One of the key advantages of 3D rendering is its ability to simulate intricate scenes accurately. One of the most widely used methods for this purpose is Gaussian Splatting, a nove…

cs.LG2024

ProPML: Probability Partial Multi-label Learning

Łukasz Struski, Adam Pardyl, Jacek Tabor +1

Partial Multi-label Learning (PML) is a type of weakly supervised learning where each training instance corresponds to a set of candidate labels, among which only some are true. In…

cs.CV2024★ 1 cited

Deepfake for the Good: Generating Avatars through Face-Swapping with Implicit Deepfake Generation

Georgii Stanishevskii, Jakub Steczkiewicz, Tomasz Szczepanik +3

Numerous emerging deep-learning techniques have had a substantial impact on computer graphics. Among the most promising breakthroughs are the rise of Neural Radiance Fields (NeRFs)…

cs.CV2024

GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting

Joanna Waczyńska, Piotr Borycki, Sławomir Tadeja +2

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions…