activity
20182022
most citedFatigue Prediction in Outdoor Running Conditions using Audio Data

1 citations · 1 across the 8 of their papers we have counts for

collaborators

9 papers

cs.LG2022

Depression Diagnosis and Forecast based on Mobile Phone Sensor Data

Xiangheng He, Andreas Triantafyllopoulos, Alexander Kathan +9

Previous studies have shown the correlation between sensor data collected from mobile phones and human depression states. Compared to the traditional self-assessment questionnaires…

cs.SD20221 cited

Fatigue Prediction in Outdoor Running Conditions using Audio Data

Andreas Triantafyllopoulos, Sandra Ottl, Alexander Gebhard +9

Although running is a common leisure activity and a core training regiment for several athletes, between and of runners sustain an overuse injury each year. These inj…

cs.SD2022

Insights on Modelling Physiological, Appraisal, and Affective Indicators of Stress using Audio Features

Andreas Triantafyllopoulos, Sandra Zänkert, Alice Baird +3

Stress is a major threat to well-being that manifests in a variety of physiological and mental symptoms. Utilising speech samples collected while the subject is undergoing an induc…

cs.LG2022

Journaling Data for Daily PHQ-2 Depression Prediction and Forecasting

Alexander Kathan, Andreas Triantafyllopoulos, Xiangheng He +9

Digital health applications are becoming increasingly important for assessing and monitoring the wellbeing of people suffering from mental health conditions like depression. A comm…

cs.SD2022

A Temporal-oriented Broadcast ResNet for COVID-19 Detection

Xin Jing, Shuo Liu, Emilia Parada-Cabaleiro +4

Detecting COVID-19 from audio signals, such as breathing and coughing, can be used as a fast and efficient pre-testing method to reduce the virus transmission. Due to the promising…

cs.SD2022

An Overview & Analysis of Sequence-to-Sequence Emotional Voice Conversion

Zijiang Yang, Xin Jing, Andreas Triantafyllopoulos +3

Emotional voice conversion (EVC) focuses on converting a speech utterance from a source to a target emotion; it can thus be a key enabling technology for human-computer interaction…