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20242026
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cs.CV2026

WAM4D: Fast 4D World Action Model via Spatial Register Tokens

Ying Li, Xiaobao Wei, Jiajun Cao +10

World action models (WAMs) have recently shown promise in jointly modeling future observations and executable robot actions. However, most existing WAMs still operate in 2D video o…

cs.CV2026

SparseStreet: Sparse Gaussian Splatting for Real-Time Street Scene Simulation

Qingpo Wuwu, Xiaobao Wei, Peng Chen +6

While 3D Gaussian Splatting has shown promising results in street scene reconstruction, existing methods require massive numbers of Gaussian primitives to capture fine details, lea…

cs.CV2026

Feed-Forward Gaussian Splatting from Sparse Aerial Views

Dongli Wu, Zhuoxiao Li, Tongyan Hua +4

Reconstructing large-scale urban scenes from sparse aerial views is a crucial yet challenging task. Due to biased top-down and shallow-oblique camera poses, sparse aerial captures…

cs.CV2026

EvoDriveVLA: Evolving Driving VLA Models via Collaborative Perception-Planning Distillation

Jiajun Cao, Xiaoan Zhang, Xiaobao Wei +10

Vision-Language-Action models have shown great promise for autonomous driving, yet they suffer from degraded perception after unfreezing the visual encoder and struggle with accumu…

cs.CV2026

Rethinking Driving World Model as Synthetic Data Generator for Perception Tasks

Kai Zeng, Zhanqian Wu, Kaixin Xiong +12

Recent advancements in driving world models enable controllable generation of high-quality RGB videos or multimodal videos. Existing methods primarily focus on metrics related to g…

cs.CV2026

RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn Conversation

Peng Chen, Xiaobao Wei, Yi Yang +3

Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limit…