10 citations · 26 across the 4 of their papers we have counts for
5 papers
The Art of Drafting: A Team-Oriented Hero Recommendation System for Multiplayer Online Battle Arena Games
Zhengxing Chen, Truong-Huy D Nguyen, Yuyu Xu +4
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity recently. In a match of such games, players compete in two teams of five, each controlling an in-ga…
Q-DeckRec: A Fast Deck Recommendation System for Collectible Card Games
Zhengxing Chen, Chris Amato, Truong-Huy Nguyen +3
Deck building is a crucial component in playing Collectible Card Games (CCGs). The goal of deck building is to choose a fixed-sized subset of cards from a large card pool, so that…
Modeling Game Avatar Synergy and Opposition through Embedding in Multiplayer Online Battle Arena Games
Zhengxing Chen, Yuyu Xu, Truong-Huy D. Nguyen +2
Multiplayer Online Battle Arena (MOBA) games have received increasing worldwide popularity recently. In such games, players compete in teams against each other by controlling selec…
EOMM: An Engagement Optimized Matchmaking Framework
Zhengxing Chen, Su Xue, John Kolen +4
Matchmaking connects multiple players to participate in online player-versus-player games. Current matchmaking systems depend on a single core strategy: create fair games at all ti…
Player Skill Decomposition in Multiplayer Online Battle Arenas
Zhengxing Chen, Yizhou Sun, Magy Seif El-nasr +1
Successful analysis of player skills in video games has important impacts on the process of enhancing player experience without undermining their continuous skill development. More…