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20172023
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cs.HC2023

Effects of Different Levels of Self-Representation on Spatial Awareness, Self-Presence and Spatial Presence during Virtual Locomotion

Jingbo Zhao, Zhetao Wang, Yaojun Wang

Recently, there has been growing interest in investigating the effects of self-representation on user experience and perception in virtual environments. However, few studies invest…

cs.HC2023

Real-Time Recognition of In-Place Body Actions and Head Gestures using Only a Head-Mounted Display

Jingbo Zhao, Mingjun Shao, Yaojun Wang +1

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more tha…

cs.HC2021

Real-Time Generation of Leg Animation for Walking-in-Place Techniques

Jingbo Zhao, Zhetao Wang, Yiqin Peng +1

Generating forward-backward self-representation leg animation in virtual environments for walking-in-place (WIP) techniques is an underexplored research topic. A challenging aspect…

cs.HC2018

The Effects of Visual and Control Latency on Piloting a Quadcopter using a Head-Mounted Display

Jingbo Zhao, Robert S. Allison, Margarita Vinnikov +1

Recent research has proposed teleoperation of robotic and aerial vehicles using head motion tracked by a head-mounted display (HMD). First-person views of the vehicles are usually…

cs.HC2017

Real-Time Head Gesture Recognition on Head-Mounted Displays using Cascaded Hidden Markov Models

Jingbo Zhao, Robert S. Allison

Head gesture is a natural means of face-to-face communication between people but the recognition of head gestures in the context of virtual reality and use of head gesture as an in…