activity
20182025
most citedHuman-level performance in first-person multiplayer games with population-based deep reinforcement learning

693 citations · 828 across the 5 of their papers we have counts for

collaborators

5 papers

cs.MA2025

Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game

Edward Hughes, Tina O. Zhu, Martin J. Chadwick +6

Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However,…

cs.MA2021★ 6 cited

A multi-agent reinforcement learning model of reputation and cooperation in human groups

Kevin R. McKee, Edward Hughes, Tina O. Zhu +7

Collective action demands that individuals efficiently coordinate how much, where, and when to cooperate. Laboratory experiments have extensively explored the first part of this pr…

cs.LG2018★ 693 cited

Human-level performance in first-person multiplayer games with population-based deep reinforcement learning

Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15

Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…

cs.NE2018★ 71 cited

Inequity aversion improves cooperation in intertemporal social dilemmas

Edward Hughes, Joel Z. Leibo, Matthew G. Phillips +9

Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to ex…

cs.AI2018★ 58 cited

Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents

Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran +10

Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory…