4 papers
Modeling human reputation-seeking behavior in a spatio-temporally complex public good provision game
Edward Hughes, Tina O. Zhu, Martin J. Chadwick +6
Multi-agent reinforcement learning algorithms are useful for simulating social behavior in settings that are too complex for other theoretical approaches like game theory. However,…
Human-level performance in first-person multiplayer games with population-based deep reinforcement learning
Max Jaderberg, Wojciech M. Czarnecki, Iain Dunning +15
Recent progress in artificial intelligence through reinforcement learning (RL) has shown great success on increasingly complex single-agent environments and two-player turn-based g…
Inequity aversion improves cooperation in intertemporal social dilemmas
Edward Hughes, Joel Z. Leibo, Matthew G. Phillips +9
Groups of humans are often able to find ways to cooperate with one another in complex, temporally extended social dilemmas. Models based on behavioral economics are only able to ex…
Psychlab: A Psychology Laboratory for Deep Reinforcement Learning Agents
Joel Z. Leibo, Cyprien de Masson d'Autume, Daniel Zoran +10
Psychlab is a simulated psychology laboratory inside the first-person 3D game world of DeepMind Lab (Beattie et al. 2016). Psychlab enables implementations of classical laboratory…