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cs.CV2026
GraspHOI: Full-Body 3D Human-Object Reconstruction with Finger-Level Grasps from a Single In-the-Wild Image
Semin Kim, Haechan Shin, Jongyoo Kim
Existing monocular full-body 3D human-object interaction (HOI) methods do not combine explicit finger-level grasp optimization with category-agnostic object reconstruction. Despite…
cs.CV2026
SHERPA: Seam-aware Harmonized ERP Adaptation for Open-Domain 360 Panorama Generation
Jungwoon Kang, Jaehun Kim, Yiwon Yu +3
Panoramic imagery is increasingly used in world-generation, games, and simulation, where users may need not only photorealistic scenes but also stylized and non-photorealistic envi…
cs.CV2026
REVIVE 3D: Refinement via Encoded Voluminous Inflated prior for Volume Enhancement
Hankyeol Lee, Wooyeol Baek, Seongdo Kim +1
Recent generative models have shown strong performance in generating diverse 3D assets from 2D images, a fundamental research topic in computer vision and graphics. However, these…