4 papers
Design of a GPU with Heterogeneous Cores for Graphics
Aurora Tomás, Juan Luis Aragón, Joan Manuel Parcerisa +1
Heterogeneous architectures can deliver higher performance and energy efficiency than symmetric counterparts by using multiple architectures tuned to different types of workloads.…
WaSP: Warp Scheduling to Mimic Prefetching in Graphics Workloads
Diya Joseph, Juan Luis Aragón, Joan-Manuel Parcerisa +1
Contemporary GPUs are designed to handle long-latency operations effectively; however, challenges such as core occupancy (number of warps in a core) and pipeline width can impede t…
Dynamic Sampling Rate: Harnessing Frame Coherence in Graphics Applications for Energy-Efficient GPUs
Martí Anglada, Enrique de Lucas, Joan-Manuel Parcerisa +2
In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space interva…
Rendering Elimination: Early Discard of Redundant Tiles in the Graphics Pipeline
Martí Anglada, Enrique de Lucas, Joan-Manuel Parcerisa +3
GPUs are one of the most energy-consuming components for real-time rendering applications, since a large number of fragment shading computations and memory accesses are involved. M…