2 papers
cs.AR2022
Dynamic Sampling Rate: Harnessing Frame Coherence in Graphics Applications for Energy-Efficient GPUs
Martí Anglada, Enrique de Lucas, Joan-Manuel Parcerisa +2
In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space interva…
cs.AR2018
Rendering Elimination: Early Discard of Redundant Tiles in the Graphics Pipeline
Martí Anglada, Enrique de Lucas, Joan-Manuel Parcerisa +3
GPUs are one of the most energy-consuming components for real-time rendering applications, since a large number of fragment shading computations and memory accesses are involved. M…