7 papers
Rock bottom, the world, the sky: Catrobat, an extremely large-scale and long-term visual coding project relying purely on smartphones
Kirshan Kumar Luhana, Matthias Mueller, Christian Schindler +2
Most of the 700 million teenagers everywhere in the world already have their own smartphones, but comparatively few of them have access to PCs, laptops, OLPCs, Chromebooks, or tabl…
Evaluation of Game Templates to support Programming Activities in Schools
Bernadette Spieler, Christian Schindler, Wolfgang Slany +4
Game creation challenges in schools potentially provide engaging, goal-oriented, and interactive experiences in classes; thereby supporting the transfer of knowledge for learning i…
App creation in schools for different curricula subjects - lesson learned
Bernadette Spieler, Christian Schindler, Wolfgang Slany +1
The next generation of jobs will be characterized by an increased demand for people with computational and problem solving skills. In Austria, computer science topics are underrepr…
Pocket Game Jams: a Constructionist Approach at Schools
Anja Petri, Christian Schindler, Wolfgang Slany +2
The constructionist approach is more interested in constructing personal experience than about acquiring information. It states that learning is most effective when building knowle…
Pocket Code: a mobile app for game jams to facilitate classroom learning through game creation
Bernadette Spieler, Anja Petri, Christian Schindler +5
Game jams are a way to create games under fast-paced conditions and certain constraints. The increase in game jam events all over the world, their engaging and creative nature, wit…
The role of game jams in developing informal learning of computational thinking: a cross-european case study
Helen Boulton, Bernadette Spieler, Anja Petri +3
This paper will present a cross-European experience of game jams as part of a Horizon 2020 funded project: No-one Left Behind (NOLB). The NOLB project was created to unlock inclusi…