activity
20242026
collaborators

6 papers

cs.CV2026

Multiplayer Interactive World Models with Representation Autoencoders

Anthony Hu, Václav Volhejn, Adrien Ramanana Rahary +24

We introduce the first multiplayer world model for highly dynamic environments governed by complex physical interactions. Whereas single-player world models treat the other agents…

cs.LG2026

Object-Centric World Models from Few-Shot Annotations for Sample-Efficient Reinforcement Learning

Weipu Zhang, Adam Jelley, Trevor McInroe +2

While deep reinforcement learning (RL) from pixels has achieved remarkable success, its sample inefficiency remains a critical limitation for real-world applications. Model-based R…

cs.LG2025

Efficient Offline Reinforcement Learning: First Imitate, then Improve

Adam Jelley, Trevor McInroe, Sam Devlin +1

Supervised imitation-based approaches are often favored over off-policy reinforcement learning approaches for learning policies offline, since their straightforward optimization ob…

cs.LG2025

Aligning Agents like Large Language Models

Adam Jelley, Yuhan Cao, Dave Bignell +3

Training agents to act competently in complex 3D environments from high-dimensional visual information is challenging. Reinforcement learning is conventionally used to train such a…

cs.RO2024

LLM-Personalize: Aligning LLM Planners with Human Preferences via Reinforced Self-Training for Housekeeping Robots

Dongge Han, Trevor McInroe, Adam Jelley +3

Large language models (LLMs) have shown significant potential for robotics applications, particularly task planning, by harnessing their language comprehension and text generation…

cs.LG2024

Diffusion for World Modeling: Visual Details Matter in Atari

Eloi Alonso, Adam Jelley, Vincent Micheli +4

World models constitute a promising approach for training reinforcement learning agents in a safe and sample-efficient manner. Recent world models predominantly operate on sequence…