activity
20182022
most citedOn Reinforcement Learning for Full-length Game of StarCraft

7 citations · 26 across the 6 of their papers we have counts for

collaborators

6 papers

cs.LG2022★ 3 cited

On Efficient Reinforcement Learning for Full-length Game of StarCraft II

Ruo-Ze Liu, Zhen-Jia Pang, Zhou-Yu Meng +3

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon.…

cs.CV2021★ 7 cited

Spectrum-to-Kernel Translation for Accurate Blind Image Super-Resolution

Guangpin Tao, Xiaozhong Ji, Wenzhuo Wang +6

Deep-learning based Super-Resolution (SR) methods have exhibited promising performance under non-blind setting where blur kernel is known. However, blur kernels of Low-Resolution (…

cs.CV2021★ 1 cited

Learning Class-level Prototypes for Few-shot Learning

Minglei Yuan, Wenhai Wang, Tao Wang +3

Few-shot learning aims to recognize new categories using very few labeled samples. Although few-shot learning has witnessed promising development in recent years, most existing met…

cs.AI2021★ 5 cited

An Introduction of mini-AlphaStar

Ruo-Ze Liu, Wenhai Wang, Yanjie Shen +3

StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state s…

cs.LG2019★ 3 cited

Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning

Ruo-Ze Liu, Haifeng Guo, Xiaozhong Ji +5

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstrac…

cs.LG2018★ 7 cited

On Reinforcement Learning for Full-length Game of StarCraft

Zhen-Jia Pang, Ruo-Ze Liu, Zhou-Yu Meng +3

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investig…