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20182026
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11 papers · 1 filter

cs.DS2026

Online Covering with Maximum Delay under Subadditive Service Costs

Tianhang Lu, Runtian Ren, Shengcai Liu

We study online covering in which each instantaneous service pays its purchase cost and one maximum waiting time, with no effect on future requests. For static realizable services,…

cs.DS2026

Online Bin Packing with Per-Bin Maximum Delay

Tianhang Lu, Runtian Ren, Shengcai Liu

We study online bin packing with per-bin maximum delay: each sealed bin incurs a unit opening cost plus the longest waiting time among its items. Offline, this becomes a temporal-s…

cs.DS2026

Paging with Per-Replacement Maximum Delay

Tianhang Lu, Runtian Ren, Shengcai Liu

Classical paging serves every miss immediately. We study paging with per-replacement maximum delay, where loading a pending page costs one movement plus the age of its oldest outst…

cs.DS2026

Online Service with Per-Batch Maximum Delay

Tianhang Lu, Runtian Ren, Shengcai Liu +1

We study online service with one maximum-waiting-time charge per service batch. The persistent server endpoint prevents a phase-by-phase comparison with the offline optimum: an off…

cs.DS2026

Online Multi-Level Aggregation with Per-Batch Maximum Delay

Tianhang Lu, Runtian Ren, Shengcai Liu +1

We study online multi-level aggregation on finite rooted trees with a per-batch maximum-delay objective. A service pays for a rooted subtree and for the maximum waiting time among…

cs.DS2026

Online Line Aggregation with Deadlines: Randomized Guarantees and Learning-Augmented Tradeoffs

Tianhang Lu

We study online line aggregation with deadlines, where requests arrive over time on the positive half-line and a service at location clears all pending requests in at c…

cs.DS2026

A New Lower Bound for Online Vertex Cover under Vertex Arrivals

Tianhang Lu

We prove that no randomized integral or fractional algorithm for online vertex cover under general vertex arrivals achieves a competitive ratio strictly below $1+\sqrt{e}/2\approx1…

cs.LG2026

Learning-Augmented and Randomized Algorithms for Line Aggregation with Delays

Tianhang Lu, Runtian Ren, Shengcai Liu +1

This paper studies learning-augmented and randomized online aggregation with delays on a line metric. We consider advice given as online suggested service lengths, and evaluate the…

cs.CC2026

Learning-Augmented Algorithms for Online Vertex Cover

Tianhang Lu, Runtian Ren, Shengcai Liu

This paper studies learning-augmented online weighted vertex cover with local advice and a tradeoff parameter . We consider two graph settings: bipartite graphs and gen…

econ.TH2026

Flow Games with Public Arcs: the Least Core and the Nucleolus

Tianhang Lu, Han Xiao, Qizhi Fang

We study flow games with public arcs, an extension of classical cooperative flow games that allows players to use public resources. In these games, a coalition corresponds to a set…

math.OC2026

Full characterization of core for nonlinear optimization games

Donglei Du, Qizhi Fang, Bin Liu +2

We fully characterize the core of a broad class of nonlinear games by identifying a suitable relaxation for inherent nonlinearity, directly generalizing the linear frameworks in th…