2 papers
cs.AI2026
Valet: A Standardized Testbed of Traditional Imperfect-Information Card Games
Mark Goadrich, Achille Morenville, Éric Piette
AI algorithms for imperfect-information games are typically compared using performance metrics on individual games, making it difficult to assess robustness across game choices. Ca…
cs.AI2018
Improving Solvability for Procedurally Generated Challenges in Physical Solitaire Games Through Entangled Components
Mark Goadrich, James Droscha
Challenges for physical solitaire puzzle games are typically designed in advance by humans and limited in number. Alternatively, some games incorporate rules for stochastic setup,…