activity
20182026
most citedParametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space

151 citations · 164 across the 18 of their papers we have counts for

collaborators

19 papers

cs.LG2026

AutoPref: Automatic Discovery of Task-Specific Preference Objectives for Neural Combinatorial Optimization

Shengda Gu, Kai Li, Xinyi Ke +3

Combinatorial optimization problems (COPs) underpin many real-world decisions, but their exponentially large search spaces make high-quality solutions costly to obtain. Neural comb…

cs.LG2025

SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization

Zhengcheng Wang, Zichuan Lin, Yijun Yang +2

Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from perception errors, reasoning errors, and planning errors, which sig…

cs.LG2025

Deep (Predictive) Discounted Counterfactual Regret Minimization

Hang Xu, Kai Li, Haobo Fu +3

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. To enhance CFR's applicability in large games, researchers u…

cs.AI2025

TacticCraft: Natural Language-Driven Tactical Adaptation for StarCraft II

Weiyu Ma, Jiwen Jiang, Haobo Fu +1

We present an adapter-based approach for tactical conditioning of StarCraft II AI agents. Current agents, while powerful, lack the ability to adapt their strategies based on high-l…

cs.LG2025

Goal-Oriented Skill Abstraction for Offline Multi-Task Reinforcement Learning

Jinmin He, Kai Li, Yifan Zang +4

Offline multi-task reinforcement learning aims to learn a unified policy capable of solving multiple tasks using only pre-collected task-mixed datasets, without requiring any onlin…

cs.LG2025

Efficient Multi-Task Reinforcement Learning with Cross-Task Policy Guidance

Jinmin He, Kai Li, Yifan Zang +4

Multi-task reinforcement learning endeavors to efficiently leverage shared information across various tasks, facilitating the simultaneous learning of multiple tasks. Existing appr…

cs.AI2024

Preference Goal Tuning: Post-Training as Latent Control for Frozen Policies

Guangyu Zhao, Kewei Lian, Haoxuan Ru +8

Goal-conditioned policies enable decision-making models to execute diverse behaviors based on specified goals, yet their downstream performance is often highly sensitive to the cho…

cs.LG2024

Diverse Policies Recovering via Pointwise Mutual Information Weighted Imitation Learning

Hanlin Yang, Jian Yao, Weiming Liu +13

Recovering a spectrum of diverse policies from a set of expert trajectories is an important research topic in imitation learning. After determining a latent style for a trajectory,…

cs.GT2024

Enhanced Equilibria-Solving via Private Information Pre-Branch Structure in Adversarial Team Games

Chen Qiu, Haobo Fu, Kai Li +3

In ex ante coordinated adversarial team games (ATGs), a team competes against an adversary, and the team members are only allowed to coordinate their strategies before the game sta…

cs.LG2024

Minimizing Weighted Counterfactual Regret with Optimistic Online Mirror Descent

Hang Xu, Kai Li, Bingyun Liu +4

Counterfactual regret minimization (CFR) is a family of algorithms for effectively solving imperfect-information games. It decomposes the total regret into counterfactual regrets,…

cs.AI2024★ 2 cited

Enhance Reasoning for Large Language Models in the Game Werewolf

Shuang Wu, Liwen Zhu, Tao Yang +4

This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents.…

cs.AI2024★ 1 cited

Reaching Consensus in Cooperative Multi-Agent Reinforcement Learning with Goal Imagination

Liangzhou Wang, Kaiwen Zhu, Fengming Zhu +6

Reaching consensus is key to multi-agent coordination. To accomplish a cooperative task, agents need to coherently select optimal joint actions to maximize the team reward. However…

cs.AI2024

Not All Tasks Are Equally Difficult: Multi-Task Deep Reinforcement Learning with Dynamic Depth Routing

Jinmin He, Kai Li, Yifan Zang +4

Multi-task reinforcement learning endeavors to accomplish a set of different tasks with a single policy. To enhance data efficiency by sharing parameters across multiple tasks, a c…

cs.NE2023

Pointer Networks Trained Better via Evolutionary Algorithms

Muyao Zhong, Shengcai Liu, Bingdong Li +3

Pointer Network (PtrNet) is a specific neural network for solving Combinatorial Optimization Problems (COPs). While PtrNets offer real-time feed-forward inference for complex COPs…

cs.LG2023

Diversity from Human Feedback

Ren-Jian Wang, Ke Xue, Yutong Wang +4

Diversity plays a significant role in many problems, such as ensemble learning, reinforcement learning, and combinatorial optimization. How to define the diversity measure is a lon…

cs.GT2023★ 1 cited

Policy Space Diversity for Non-Transitive Games

Jian Yao, Weiming Liu, Haobo Fu +4

Policy-Space Response Oracles (PSRO) is an influential algorithm framework for approximating a Nash Equilibrium (NE) in multi-agent non-transitive games. Many previous studies have…

cs.MA2023★ 3 cited

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Jiarong Liu, Yifan Zhong, Siyi Hu +4

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to samp…

cs.NE2022★ 6 cited

Heterogeneous Multi-agent Zero-Shot Coordination by Coevolution

Ke Xue, Yutong Wang, Cong Guan +5

Generating agents that can achieve zero-shot coordination (ZSC) with unseen partners is a new challenge in cooperative multi-agent reinforcement learning (MARL). Recently, some stu…

cs.LG2018★ 151 cited

Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space

Jiechao Xiong, Qing Wang, Zhuoran Yang +7

Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we…