activity
20192023
most citedAccelerating Self-Play Learning in Go

49 citations · 67 across the 10 of their papers we have counts for

collaborators

10 papers

cs.AI2023

The Update-Equivalence Framework for Decision-Time Planning

Samuel Sokota, Gabriele Farina, David J. Wu +4

The process of revising (or constructing) a policy at execution time -- known as decision-time planning -- has been key to achieving superhuman performance in perfect-information g…

cs.LG2023★ 1 cited

Inverse Reinforcement Learning without Reinforcement Learning

Gokul Swamy, Sanjiban Choudhury, J. Andrew Bagnell +1

Inverse Reinforcement Learning (IRL) is a powerful set of techniques for imitation learning that aims to learn a reward function that rationalizes expert demonstrations. Unfortunat…

cs.GT2023

Abstracting Imperfect Information Away from Two-Player Zero-Sum Games

Samuel Sokota, Ryan D'Orazio, Chun Kai Ling +3

In their seminal work, Nayyar et al. (2013) showed that imperfect information can be abstracted away from common-payoff games by having players publicly announce their policies as…

cs.GT2022★ 11 cited

Mastering the Game of No-Press Diplomacy via Human-Regularized Reinforcement Learning and Planning

Anton Bakhtin, David J Wu, Adam Lerer +5

No-press Diplomacy is a complex strategy game involving both cooperation and competition that has served as a benchmark for multi-agent AI research. While self-play reinforcement l…

cs.AI2022

Human-AI Coordination via Human-Regularized Search and Learning

Hengyuan Hu, David J Wu, Adam Lerer +2

We consider the problem of making AI agents that collaborate well with humans in partially observable fully cooperative environments given datasets of human behavior. Inspired by p…

cs.AI2022

Self-Explaining Deviations for Coordination

Hengyuan Hu, Samuel Sokota, David Wu +4

Fully cooperative, partially observable multi-agent problems are ubiquitous in the real world. In this paper, we focus on a specific subclass of coordination problems in which huma…

cs.MA2021★ 4 cited

Modeling Strong and Human-Like Gameplay with KL-Regularized Search

Athul Paul Jacob, David J. Wu, Gabriele Farina +5

We consider the task of building strong but human-like policies in multi-agent decision-making problems, given examples of human behavior. Imitation learning is effective at predic…

cs.LG2021

No-Press Diplomacy from Scratch

Anton Bakhtin, David Wu, Adam Lerer +1

Prior AI successes in complex games have largely focused on settings with at most hundreds of actions at each decision point. In contrast, Diplomacy is a game with more than 10^20…

cs.AI2021★ 2 cited

Off-Belief Learning

Hengyuan Hu, Adam Lerer, Brandon Cui +4

The standard problem setting in Dec-POMDPs is self-play, where the goal is to find a set of policies that play optimally together. Policies learned through self-play may adopt arbi…

cs.LG2019★ 49 cited

Accelerating Self-Play Learning in Go

David J. Wu

By introducing several improvements to the AlphaZero process and architecture, we greatly accelerate self-play learning in Go, achieving a 50x reduction in computation over compara…