activity
20202025
most citedGETAvatar: Generative Textured Meshes for Animatable Human Avatars

1 citations · 2 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV2025

Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation

Rohan Chacko, Nicolai Haeni, Eldar Khaliullin +2

We introduce Lifting By Gaussians (LBG), a novel approach for open-world instance segmentation of 3D Gaussian Splatted Radiance Fields (3DGS). Recently, 3DGS Fields have emerged as…

cs.CV2023★ 1 cited

GETAvatar: Generative Textured Meshes for Animatable Human Avatars

Xuanmeng Zhang, Jianfeng Zhang, Rohan Chacko +4

We study the problem of 3D-aware full-body human generation, aiming at creating animatable human avatars with high-quality textures and geometries. Generally, two challenges remain…

cs.CV2022

SHARP: Shape-Aware Reconstruction of People in Loose Clothing

Sai Sagar Jinka, Astitva Srivastava, Chandradeep Pokhariya +2

Recent advancements in deep learning have enabled 3D human body reconstruction from a monocular image, which has broad applications in multiple domains. In this paper, we propose S…

cs.CV2021★ 1 cited

Reconstruction of People in Loose Clothing

Sai Sagar Jinka, Rohan Chacko, Astitva Srivastava +2

3D human body reconstruction from monocular images is an interesting and ill-posed problem in computer vision with wider applications in multiple domains. In this paper, we propose…

cs.CV2020

PeeledHuman: Robust Shape Representation for Textured 3D Human Body Reconstruction

Sai Sagar Jinka, Rohan Chacko, Avinash Sharma +1

We introduce PeeledHuman - a novel shape representation of the human body that is robust to self-occlusions. PeeledHuman encodes the human body as a set of Peeled Depth and RGB map…