5 papers
WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence
Xiangyu Han, Mengyu Yang, Jiaqi Li +9
Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable sca…
Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI
Xinhao Liu, Jiaqi Li, Youming Deng +7
Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorea…
Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model
Junshu Tang, Jiacheng Liu, Jiaqi Li +8
Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interacti…
Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition
Jiaqi Li, Junshu Tang, Zhiyong Xu +6
Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interact…
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model
Ruihuang Li, Caijin Zhou, Shoujian Zheng +55
Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content…