collaborators

5 papers

cs.CV2026

WildCity: A Real-World City-Scale Testbed for Rendering, Simulation, and Spatial Intelligence

Xiangyu Han, Mengyu Yang, Jiaqi Li +9

Humans can navigate an unfamiliar city and gradually form a coherent spatial mental map spanning tens of square kilometers. Can AI build spatial representations at a comparable sca…

cs.CV2026

Wanderland: Geometrically Grounded Simulation for Open-World Embodied AI

Xinhao Liu, Jiaqi Li, Youming Deng +7

Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorea…

cs.CV2026

Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model

Junshu Tang, Jiacheng Liu, Jiaqi Li +8

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interacti…

cs.CV2025

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Jiaqi Li, Junshu Tang, Zhiyong Xu +6

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interact…

cs.CV2025

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng +55

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content…