activity
20182026
most citedHuman Motion Diffusion Model

168 citations · 239 across the 15 of their papers we have counts for

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Showing cs.GRShow all

5 papers · 1 filter

cs.GR2026

Learning Realistic Athletic Sprinting Without Demonstrations

William Wang, Nicholas Bianco, Guy Tevet +4

We present a muscle-driven simulation system for generating biomechanically accurate motion for high-speed athletic locomotion tasks that does not require motion demonstrations. Ou…

cs.GR2025

SMP: Reusable Score-Matching Motion Priors for Physics-Based Character Control

Yuxuan Mu, Ziyu Zhang, Yi Shi +9

Data-driven motion priors that can guide agents toward producing naturalistic behaviors play a pivotal role in creating life-like virtual characters. Adversarial imitation learning…

cs.GR2025

Generating Detailed Character Motion from Blocking Poses

Purvi Goel, Guy Tevet, C. K. Liu +1

We focus on the problem of using generative diffusion models for the task of motion detailing: converting a rough version of a character animation, represented by a sparse set of c…

cs.GR2025

Express4D: Expressive, Friendly, and Extensible 4D Facial Motion Generation Benchmark

Yaron Aloni, Rotem Shalev-Arkushin, Yonatan Shafir +3

Dynamic facial expression generation from natural language is a crucial task in Computer Graphics, with applications in Animation, Virtual Avatars, and Human-Computer Interaction.…

cs.GR2025

AnyTop: Character Animation Diffusion with Any Topology

Inbar Gat, Sigal Raab, Guy Tevet +3

Generating motion for arbitrary skeletons is a longstanding challenge in computer graphics, remaining largely unexplored due to the scarcity of diverse datasets and the irregular n…