activity
20192023
most citedInteractive All-Hex Meshing via Cuboid Decomposition

23 citations · 53 across the 8 of their papers we have counts for

collaborators

9 papers

cs.GR2023

Magenta Green Screen: Spectrally Multiplexed Alpha Matting with Deep Colorization

Dmitriy Smirnov, Chloe LeGendre, Xueming Yu +1

We introduce Magenta Green Screen, a novel machine learning--enabled matting technique for recording the color image of a foreground actor and a simultaneous high-quality alpha cha…

cs.GR2022

Wassersplines for Neural Vector Field--Controlled Animation

Paul Zhang, Dmitriy Smirnov, Justin Solomon

Much of computer-generated animation is created by manipulating meshes with rigs. While this approach works well for animating articulated objects like animals, it has limited flex…

cs.CV2021

DeepCurrents: Learning Implicit Representations of Shapes with Boundaries

David Palmer, Dmitriy Smirnov, Stephanie Wang +2

Recent techniques have been successful in reconstructing surfaces as level sets of learned functions (such as signed distance fields) parameterized by deep neural networks. Many of…

cs.GR2021★ 23 cited

Interactive All-Hex Meshing via Cuboid Decomposition

Lingxiao Li, Paul Zhang, Dmitriy Smirnov +2

Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective,…

cs.GR2021★ 3 cited

HodgeNet: Learning Spectral Geometry on Triangle Meshes

Dmitriy Smirnov, Justin Solomon

Constrained by the limitations of learning toolkits engineered for other applications, such as those in image processing, many mesh-based learning algorithms employ data flows that…

cs.CV2021

MarioNette: Self-Supervised Sprite Learning

Dmitriy Smirnov, Michael Gharbi, Matthew Fisher +3

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that de…

cs.CV2020★ 22 cited

Polygonal Building Segmentation by Frame Field Learning

Nicolas Girard, Dmitriy Smirnov, Justin Solomon +1

While state of the art image segmentation models typically output segmentations in raster format, applications in geographic information systems often require vector polygons. To h…

cs.GR2019★ 5 cited

Learning Manifold Patch-Based Representations of Man-Made Shapes

Dmitriy Smirnov, Mikhail Bessmeltsev, Justin Solomon

Choosing the right representation for geometry is crucial for making 3D models compatible with existing applications. Focusing on piecewise-smooth man-made shapes, we propose a new…

cs.GR2019

Deep Parametric Shape Predictions using Distance Fields

Dmitriy Smirnov, Matthew Fisher, Vladimir G. Kim +2

Many tasks in graphics and vision demand machinery for converting shapes into consistent representations with sparse sets of parameters; these representations facilitate rendering,…