4 papers
SPEAR: A Simulator for Photorealistic Embodied AI Research
Mike Roberts, Renhan Wang, Rushikesh Zawar +10
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited gene…
KernelFoundry: Hardware-aware evolutionary GPU kernel optimization
Nina Wiedemann, Quentin Leboutet, Michael Paulitsch +2
Optimizing GPU kernels presents a significantly greater challenge for large language models (LLMs) than standard code generation tasks, as it requires understanding hardware archit…
HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video
Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu +5
Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gam…
Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework
Nina Wiedemann, Sainan Liu, Quentin Leboutet +4
Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images…