4 papers · 1 filter
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…
Never 'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD controller interpolation algorithm, for collaborative, networked virtual environments
Manos Kamarianakis, Nick Lydatakis, George Papagiannakis
In this work, we propose two algorithms that can be applied in the context of a networked virtual environment to efficiently handle the interpolation of displacement data for hand-…
A True AR Authoring Tool for Interactive Virtual Museums
Efstratios Geronikolakis, Paul Zikas, Steve Kateros +4
In this work, a new and innovative way of spatial computing that appeared recently in the bibliography called True Augmented Reality (AR), is employed in cultural heritage preserva…
Scenior: An Immersive Visual Scripting system based on VR Software Design Patterns for Experiential Training
Paul Zikas, George Papagiannakis, Nick Lydatakis +4
Virtual reality (VR) has re-emerged as a low-cost, highly accessible consumer product, and training on simulators is rapidly becoming standard in many industrial sectors. However,…