31 citations · 51 across the 6 of their papers we have counts for
6 papers
AnyCrowd: Instance-Isolated Identity-Pose Binding for Arbitrary Multi-Character Animation
Zhenyu Xie, Ji Xia, Michael Kampffmeyer +9
Controllable character animation has advanced rapidly in recent years, yet multi-character animation remains underexplored. As the number of characters grows, multi-character refer…
Steering Video Diffusion Transformers with Massive Activations
Xianhang Cheng, Yujian Zheng, Zhenyu Xie +2
In this work, we study the role of Massive Activations (MAs), which are rare, high-magnitude spikes confined to a few fixed hidden dimensions in video diffusion transformers (DiTs)…
LUIVITON: Learned Universal Interoperable VIrtual Try-ON
Cong Cao, Xianhang Cheng, Jingyuan Liu +5
To enable large-scale reuse of real-world 3D assets, where garments and characters rarely share skeletons, templates, or dense correspondences, we present a fully automated virtual…
oneDNN Graph Compiler: A Hybrid Approach for High-Performance Deep Learning Compilation
Jianhui Li, Zhennan Qin, Yijie Mei +11
With the rapid development of deep learning models and hardware support for dense computing, the deep learning workload characteristics changed significantly from a few hot spots o…
Predicate correlation learning for scene graph generation
Leitian Tao, Li Mi, Nannan Li +3
For a typical Scene Graph Generation (SGG) method, there is often a large gap in the performance of the predicates' head classes and tail classes. This phenomenon is mainly caused…
Multiple Video Frame Interpolation via Enhanced Deformable Separable Convolution
Xianhang Cheng, Zhenzhong Chen
Generating non-existing frames from a consecutive video sequence has been an interesting and challenging problem in the video processing field. Typical kernel-based interpolation m…