2 citations · 3 across the 3 of their papers we have counts for
4 papers
Addressing the Shape-Radiance Ambiguity in View-Dependent Radiance Fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
We present a method for handling view-dependent information in radiance fields to help with convergence and quality of 3D reconstruction. Radiance fields with view-dependence suffe…
PERF: Performant, Explicit Radiance Fields
Sverker Rasmuson, Erik Sintorn, Ulf Assarsson
We present a novel way of approaching image-based 3D reconstruction based on radiance fields. The problem of volumetric reconstruction is formulated as a non-linear least-squares p…
Path Verification for Dynamic Indirect Illumination
Pierre Moreau, Michael Doggett, Erik Sintorn
In this paper we present a technique that improves rendering performance for real-time scenes with ray traced lighting in the presence of dynamic lights and objects. In particular…
A GPU Register File using Static Data Compression
Alexandra Angerd, Erik Sintorn, Per Stenström
GPUs rely on large register files to unlock thread-level parallelism for high throughput. Unfortunately, large register files are power hungry, making it important to seek for new…