activity
20202024
most citedQUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

55 citations · 105 across the 5 of their papers we have counts for

collaborators

5 papers

cs.SD2024

Comparative Analysis of Audio Feature Extraction for Real-Time Talking Portrait Synthesis

Pegah Salehi, Sajad Amouei Sheshkal, Vajira Thambawita +5

This paper examines the integration of real-time talking-head generation for interviewer training, focusing on overcoming challenges in Audio Feature Extraction (AFE), which often…

cs.CV2024★ 8 cited

PLayerTV: Advanced Player Tracking and Identification for Automatic Soccer Highlight Clips

Håkon Maric Solberg, Mehdi Houshmand Sarkhoosh, Sushant Gautam +3

In the rapidly evolving field of sports analytics, the automation of targeted video processing is a pivotal advancement. We propose PlayerTV, an innovative framework which harnesse…

cs.MM2023★ 2 cited

Soccer on Social Media

Mehdi Houshmand Sarkhoosh, Sayed Mohammad Majidi Dorcheh, Sushant Gautam +3

In the era of digitalization, social media has become an integral part of our lives, serving as a significant hub for individuals and businesses to share information, communicate,…

cs.MM2020★ 55 cited

QUALINET White Paper on Definitions of Immersive Media Experience (IMEx)

Andrew Perkis, Christian Timmerer, Sabina Baraković +41

With the coming of age of virtual/augmented reality and interactive media, numerous definitions, frameworks, and models of immersion have emerged across different fields ranging fr…

cs.MM2020★ 40 cited

Delay Sensitivity Classification of Cloud Gaming Content

Saeed Shafiee Sabet, Steven Schmidt, Saman Zadtootaghaj +2

Cloud Gaming is an emerging service that catches growing interest in the research community as well as industry. While the paradigm shift from a game execution on clients to stream…