1 citations · 1 across the 1 of their papers we have counts for
2 papers
cs.CL2022★ 1 cited
Ontologically Faithful Generation of Non-Player Character Dialogues
Nathaniel Weir, Ryan Thomas, Randolph D'Amore +3
We introduce a language generation task grounded in a popular video game environment. KNUDGE (KNowledge Constrained User-NPC Dialogue GEneration) requires models to produce trees o…
cs.CL2020
Task-Oriented Dialogue as Dataflow Synthesis
Semantic Machines, Jacob Andreas, John Bufe +43
We describe an approach to task-oriented dialogue in which dialogue state is represented as a dataflow graph. A dialogue agent maps each user utterance to a program that extends th…