collaborators

13 papers

cs.HC2026

Generative Proxy: Synthesizing Proxy-Based Interfaces for Real-World Interaction Across AR Glasses

Xianhao Carton Liu, William Chastek, Eric J Gonzalez +2

Interacting with real-world objects in AR is difficult, especially when targets are distant, cluttered, or occluded. These challenges are amplified on emerging lightweight AR glass…

cs.HC2026

VisionClaw: Always-On AI Agents through Smart Glasses

Xiaoan Liu, DaeHo Lee, Eric J Gonzalez +2

We present VisionClaw, an always-on wearable AI agent that integrates live egocentric perception with agentic task execution. Running on Meta Ray-Ban smart glasses, VisionClaw cont…

cs.HC2026

Navig-AI-tion: Navigation by Contextual AI and Spatial Audio

Mathias N. Lystbæk, Haley Adams, Ranjith Kagathi Ananda +6

Audio-only walking navigation can leave users disoriented, relying on vague cardinal directions and lacking real-time environmental context, leading to frequent errors. To address…

cs.HC2026

Semantic Reality: Interactive Context-Aware Visualization of Inter-Object Relationships in Augmented Reality

Xiaoan Liu, Eric J Gonzalez, Nels Numan +5

Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for plannin…

cs.HC2026

Sticky and Magnetic: Evaluating Error Correction and User Adaptation in Gaze and Pinch Interaction

Jazmin Collins, Prasanthi Gurumurthy, Eric J. Gonzalez +1

The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing mis…

cs.CV2026

SurfaceXR: Fusing Smartwatch IMUs and Egocentric Hand Pose for Seamless Surface Interactions

Vasco Xu, Brian Chen, Eric J. Gonzalez +4

Mid-air gestures in Extended Reality (XR) often cause fatigue and imprecision. Surface-based interactions offer improved accuracy and comfort, but current egocentric vision methods…