activity
20202026
most citedLearning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

42 citations · 47 across the 5 of their papers we have counts for

collaborators

5 papers

cs.GR2026

The Last Mile to Production Readiness: Physics-Based Motion Refinement for Video-Based Capture

Tianxin Tao, Han Liu, Hung Yu Ling

High-quality motion data underpins games, film, XR, and robotics. Vision-based motion capture tools have made significant progress, offering accessible and visually convincing resu…

cs.LG2022★ 4 cited

Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels

Tianxin Tao, Daniele Reda, Michiel van de Panne

Vision Transformers (ViT) have recently demonstrated the significant potential of transformer architectures for computer vision. To what extent can image-based deep reinforcement l…

cs.GR2022

Learning to Get Up

Tianxin Tao, Matthew Wilson, Ruiyu Gou +1

Getting up from an arbitrary fallen state is a basic human skill. Existing methods for learning this skill often generate highly dynamic and erratic get-up motions, which do not re…

cs.CV2022★ 1 cited

Style-ERD: Responsive and Coherent Online Motion Style Transfer

Tianxin Tao, Xiaohang Zhan, Zhongquan Chen +1

Motion style transfer is a common method for enriching character animation. Motion style transfer algorithms are often designed for offline settings where motions are processed in…

cs.LG2020★ 42 cited

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning

Daniele Reda, Tianxin Tao, Michiel van de Panne

Learning to locomote is one of the most common tasks in physics-based animation and deep reinforcement learning (RL). A learned policy is the product of the problem to be solved, a…