activity
20192026
most citedThresholded Lasso Bandit

5 citations · 18 across the 33 of their papers we have counts for

collaborators

36 papers

cs.GT2026

Thompson Sampling for Learning in Zero-Sum Games

Kenshi Abe, Kaito Ariu, Po-An Wang

Thompson sampling (TS) achieves logarithmic and asymptotically optimal regret in classical stochastic bandits, but its behavior in multi-agent learning remains less understood. We…

cs.LG2026

Linear Convergence in Games with Delayed Feedback via Extra Prediction

Yuma Fujimoto, Kenshi Abe, Kaito Ariu

Feedback delays are inevitable in real-world multi-agent learning. They are known to severely degrade performance, and the convergence rate under delayed feedback is still unclear,…

cs.LG2026

Consensus Group Relative Policy Optimization for Text Generation

Yuki Ichihara, Yuu Jinnai, Kaito Ariu +1

Many strong decoding methods for text generation follow a sample-and-rerank paradigm: they draw multiple candidates, score each under a utility (reward) function using consensus ac…

cs.RO2026

What you reward is what you learn: Comparing rewards for online speech policy optimization in public HRI

Sichao Song, Yuki Okafuji, Kaito Ariu +1

Designing policies that are both efficient and acceptable for conversational service robots in open and diverse environments is non-trivial. Unlike fixed, hand-tuned parameters, on…

cs.LG2025

Learning from Delayed Feedback in Games via Extra Prediction

Yuma Fujimoto, Kenshi Abe, Kaito Ariu

This study raises and addresses the problem of time-delayed feedback in learning in games. Because learning in games assumes that multiple agents independently learn their strategi…

math.OC2025

Asymmetric Perturbation in Solving Bilinear Saddle-Point Optimization

Kenshi Abe, Mitsuki Sakamoto, Kaito Ariu +1

This paper proposes asymmetric perturbation, where only one player's payoff function is perturbed, for solving bilinear saddle-point optimization problems, commonly arising in mini…

stat.ML2025

Policy Testing in Markov Decision Processes

Kaito Ariu, Po-An Wang, Alexandre Proutiere +1

We study the policy testing problem in discounted Markov decision processes (MDPs) in the fixed-confidence setting under a generative model with static sampling. The goal is to dec…

cs.CL2025

Evaluation of Best-of-N Sampling Strategies for Language Model Alignment

Yuki Ichihara, Yuu Jinnai, Tetsuro Morimura +4

Best-of-N (BoN) sampling with a reward model has been shown to be an effective strategy for aligning Large Language Models (LLMs) with human preferences at the time of decoding. Bo…

cs.CL2025

Theoretical Guarantees for Minimum Bayes Risk Decoding

Yuki Ichihara, Yuu Jinnai, Kaito Ariu +2

Minimum Bayes Risk (MBR) decoding optimizes output selection by maximizing the expected utility value of an underlying human distribution. While prior work has shown the effectiven…

cs.GT2025

On the Power of Perturbation under Sampling in Solving Extensive-Form Games

Wataru Masaka, Mitsuki Sakamoto, Kenshi Abe +3

We investigate how perturbation does and does not improve the Follow-the-Regularized-Leader (FTRL) algorithm in solving imperfect-information extensive-form games under sampling, w…

cs.GT2024

Time-Varyingness in Auction Breaks Revenue Equivalence

Yuma Fujimoto, Kaito Ariu, Kenshi Abe

Auction is applied for trade with various mechanisms. A simple but practical question is which mechanism, typically first-price or second-price auctions, is preferred from the pers…

cs.GT2024

Last Iterate Convergence in Monotone Mean Field Games

Noboru Isobe, Kenshi Abe, Kaito Ariu

In the Lasry--Lions framework, Mean-Field Games (MFGs) model interactions among an infinite number of agents. However, existing algorithms either require strict monotonicity or onl…

cs.GT2024

Boosting Perturbed Gradient Ascent for Last-Iterate Convergence in Games

Kenshi Abe, Mitsuki Sakamoto, Kaito Ariu +1

This paper presents a payoff perturbation technique, introducing a strong convexity to players' payoff functions in games. This technique is specifically designed for first-order m…

cs.GT2024

Synchronization in Learning in Periodic Zero-Sum Games Triggers Divergence from Nash Equilibrium

Yuma Fujimoto, Kaito Ariu, Kenshi Abe

Learning in zero-sum games studies a situation where multiple agents competitively learn their strategy. In such multi-agent learning, we often see that the strategies cycle around…

cs.LG2024

Matroid Semi-Bandits in Sublinear Time

Ruo-Chun Tzeng, Naoto Ohsaka, Kaito Ariu

We study the matroid semi-bandits problem, where at each round the learner plays a subset of arms from a feasible set, and the goal is to maximize the expected cumulative linea…

cs.GT2024

Global Behavior of Learning Dynamics in Zero-Sum Games with Memory Asymmetry

Yuma Fujimoto, Kaito Ariu, Kenshi Abe

This study examines the global behavior of dynamics in learning in games between two players, X and Y. We consider the simplest situation for memory asymmetry between two players:…

cs.CL2024

Regularized Best-of-N Sampling with Minimum Bayes Risk Objective for Language Model Alignment

Yuu Jinnai, Tetsuro Morimura, Kaito Ariu +1

Best-of-N (BoN) sampling with a reward model has been shown to be an effective strategy for aligning Large Language Models (LLMs) to human preferences at the time of decoding. BoN…

cs.GT2024

Nash Equilibrium and Learning Dynamics in Three-Player Matching -Action Games

Yuma Fujimoto, Kaito Ariu, Kenshi Abe

Learning in games discusses the processes where multiple players learn their optimal strategies through the repetition of game plays. The dynamics of learning between two players i…

cs.LG2024

Return-Aligned Decision Transformer

Tsunehiko Tanaka, Kenshi Abe, Kaito Ariu +2

Traditional approaches in offline reinforcement learning aim to learn the optimal policy that maximizes the cumulative reward, also known as return. It is increasingly important to…

cs.AI2024

Hyperparameter-Free Approach for Faster Minimum Bayes Risk Decoding

Yuu Jinnai, Kaito Ariu

Minimum Bayes-Risk (MBR) decoding is shown to be a powerful alternative to beam search decoding for a wide range of text generation tasks. However, MBR requires a huge amount of ti…

cs.AI2023

Model-Based Minimum Bayes Risk Decoding for Text Generation

Yuu Jinnai, Tetsuro Morimura, Ukyo Honda +2

Minimum Bayes Risk (MBR) decoding has been shown to be a powerful alternative to beam search decoding in a variety of text generation tasks. MBR decoding selects a hypothesis from…

stat.ML2023

On Universally Optimal Algorithms for A/B Testing

Po-An Wang, Kaito Ariu, Alexandre Proutiere

We study the problem of best-arm identification with fixed budget in stochastic multi-armed bandits with Bernoulli rewards. For the problem with two arms, also known as the A/B tes…

cs.SI2023

Revisiting Instance-Optimal Cluster Recovery in the Labeled Stochastic Block Model

Kaito Ariu, Alexandre Proutiere, Se-Young Yun

In this paper, we investigate the problem of recovering hidden communities in the Labeled Stochastic Block Model (LSBM) with a finite number of clusters whose sizes grow linearly w…

cs.IR2023

Exploration of Unranked Items in Safe Online Learning to Re-Rank

Hiroaki Shiino, Kaito Ariu, Kenshi Abe +1

Bandit algorithms for online learning to rank (OLTR) problems often aim to maximize long-term revenue by utilizing user feedback. From a practical point of view, however, such algo…