31 citations · 35 across the 3 of their papers we have counts for
7 papers · 1 filter
Capturing Head Avatar with Hand Contacts from a Monocular Video
Haonan He, Yufeng Zheng, Jie Song
Photorealistic 3D head avatars are vital for telepresence, gaming, and VR. However, most methods focus solely on facial regions, ignoring natural hand-face interactions, such as a…
A Unified Approach for Text- and Image-guided 4D Scene Generation
Yufeng Zheng, Xueting Li, Koki Nagano +4
Large-scale diffusion generative models are greatly simplifying image, video and 3D asset creation from user-provided text prompts and images. However, the challenging problem of t…
FLARE: Fast Learning of Animatable and Relightable Mesh Avatars
Shrisha Bharadwaj, Yufeng Zheng, Otmar Hilliges +2
Our goal is to efficiently learn personalized animatable 3D head avatars from videos that are geometrically accurate, realistic, relightable, and compatible with current rendering…
PointAvatar: Deformable Point-based Head Avatars from Videos
Yufeng Zheng, Wang Yifan, Gordon Wetzstein +2
The ability to create realistic, animatable and relightable head avatars from casual video sequences would open up wide ranging applications in communication and entertainment. Cur…
I M Avatar: Implicit Morphable Head Avatars from Videos
Yufeng Zheng, Victoria Fernández Abrevaya, Marcel C. Bühler +3
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot easily capture geometric and appearance details. Neural volumetric representati…
SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes
Xu Chen, Yufeng Zheng, Michael J. Black +2
Neural implicit surface representations have emerged as a promising paradigm to capture 3D shapes in a continuous and resolution-independent manner. However, adapting them to artic…