activity
20202026
most citedNash Convergence of Mean-Based Learning Algorithms in First-Price Auctions

10 citations · 17 across the 24 of their papers we have counts for

collaborators

29 papers

cs.GT2026

Competitive Equilibrium for Linear Chores is CLS-complete

Qian Liu, Shinuo Ma, Yixin Tao +2

The competitive equilibrium (CE) is a fundamental concept for markets, with applications to efficient and fair allocation of resources. We consider the fundamental question of comp…

cs.GT2026

Algorithmic Collusion and the Complexity of Information-Value-Free Equilibria

Ioannis Anagnostides, Weiqiang Zheng

A (coarse) correlated equilibrium (CE) is information-value-free (IVF) if a player can match the payoff obtained from recommendations by committing to a fixed action. Motivated by…

cs.LG2026

Optimal Alternating Regret for Online Learning and Games

Yixin Tao, Weiqiang Zheng

We settle the minimax-optimal alternating regret, a regret notion motivated by alternating learning dynamics in games, for both online linear optimization (OLO) and online convex o…

cs.GT2026

From Compensation Design to Budget-Feasible Mechanisms: A Constant Approximation for Subadditive Valuations

Ioannis Anagnostides, Kshipra Bhawalkar, Christopher Liaw +3

Budget-feasible mechanism design is a classic framework introduced by Singer, but there is still a wide gap between existing upper and lower bounds. In this paper, we significantly…

cs.GT2026

Compensation Design

Ioannis Anagnostides, Kshipra Bhawalkar, Christopher Liaw +5

We introduce compensation design, the problem of designing payment rules that incentivize high-quality contributions in decentralized environments. Here, a budget-constrained princ…

cs.GT2026

Gradient Dynamics in First-Price Auctions: Iterative Strategy Elimination via Cubic Potentials

Mete Şeref Ahunbay, Weiqiang Zheng, Tao Lin

We show that in discretised first-price auctions with complete information, if the buyers learn to bid with online gradient ascent, in time-average the outcome is (almost) the effi…

math.OC2026

Accelerating Min-Max Optimization via Power-Law Stepsizes

Yue Wu, Weiqiang Zheng, Yang Cai +1

We revisit the convergence guarantees of the Extragradient (EG) method for unconstrained biaffine min-max optimization. It is known that EG with a fixed stepsize achieves a $Θ(T^{-…

math.OC2026

Last-Iterate Convergence of Anchored Gradient Descent

Yang Cai, Weiqiang Zheng

We study the monotone inclusion problem , where is monotone and Lipschitz, and is maximally monotone, a framework that encompasses monotone variational ineq…

cs.GT2026

Is Online Linear Optimization Sufficient for Strategic Robustness?

Yang Cai, Haipeng Luo, Chen-Yu Wei +1

We consider bidding in repeated Bayesian first-price auctions. Bidding algorithms that achieve optimal regret have been extensively studied, but their strategic robustness to the s…

cs.LG2026

Asymptotic Universal Alignment: A New Alignment Framework via Test-Time Scaling

Yang Cai, Weiqiang Zheng

Aligning large language models (LLMs) to serve users with heterogeneous and potentially conflicting preferences is a central challenge for personalized and trustworthy AI. We forma…

cs.GT2025

Fisher Meets Lindahl: A Unified Duality Framework for Market Equilibrium

Yixin Tao, Weiqiang Zheng

The Fisher market equilibrium for private goods and the Lindahl equilibrium for public goods are classic and fundamental solution concepts for market equilibria. While Fisher marke…

cs.GT2025

Proximal Regret and Proximal Correlated Equilibria: A New Tractable Solution Concept for Online Learning and Games

Yang Cai, Constantinos Daskalakis, Haipeng Luo +2

Learning and computation of equilibria are central problems in game theory, theory of computation, and artificial intelligence. In this work, we introduce proximal regret, a new no…

cs.GT2025

From Best Responses to Learning: Investment Efficiency in Dynamic Environment

Ce Li, Qianfan Zhang, Weiqiang Zheng

We study the welfare of a mechanism in a dynamic environment where a learning investor can make a costly investment to change her value. In many real-world problems, the common ass…

cs.GT2025

From Average-Iterate to Last-Iterate Convergence in Games: A Reduction and Its Applications

Yang Cai, Haipeng Luo, Chen-Yu Wei +1

The convergence of online learning algorithms in games under self-play is a fundamental question in game theory and machine learning. Among various notions of convergence, last-ite…

cs.LG2025

On Separation Between Best-Iterate, Random-Iterate, and Last-Iterate Convergence of Learning in Games

Yang Cai, Gabriele Farina, Julien Grand-Clément +4

Non-ergodic convergence of learning dynamics in games is widely studied recently because of its importance in both theory and practice. Recent work (Cai et al., 2024) showed that a…

cs.LG2024★ 1 cited

COMAL: A Convergent Meta-Algorithm for Aligning LLMs with General Preferences

Yixin Liu, Argyris Oikonomou, Weiqiang Zheng +2

Many alignment methods, including reinforcement learning from human feedback (RLHF), rely on the Bradley-Terry reward assumption, which is not always sufficient to capture the full…

cs.GT2024

Fast Last-Iterate Convergence of Learning in Games Requires Forgetful Algorithms

Yang Cai, Gabriele Farina, Julien Grand-Clément +4

Self-play via online learning is one of the premier ways to solve large-scale two-player zero-sum games, both in theory and practice. Particularly popular algorithms include optimi…

cs.GT2024

On Tractable -Equilibria in Non-Concave Games

Yang Cai, Constantinos Daskalakis, Haipeng Luo +2

While Online Gradient Descent and other no-regret learning procedures are known to efficiently converge to a coarse correlated equilibrium in games where each agent's utility is co…

cs.LG2024

Near-Optimal Policy Optimization for Correlated Equilibrium in General-Sum Markov Games

Yang Cai, Haipeng Luo, Chen-Yu Wei +1

We study policy optimization algorithms for computing correlated equilibria in multi-player general-sum Markov Games. Previous results achieve convergence rate to a c…

cs.LG2023

Learning Thresholds with Latent Values and Censored Feedback

Jiahao Zhang, Tao Lin, Weiqiang Zheng +3

In this paper, we investigate a problem of actively learning threshold in latent space, where the unknown reward depends on the proposed threshold and latent value $v…

cs.GT2023

Last-Iterate Convergence Properties of Regret-Matching Algorithms in Games

Yang Cai, Gabriele Farina, Julien Grand-Clément +4

We study last-iterate convergence properties of algorithms for solving two-player zero-sum games based on Regret Matching (RM). Despite their widespread use for solving rea…

cs.GT2023

Uncoupled and Convergent Learning in Two-Player Zero-Sum Markov Games with Bandit Feedback

Yang Cai, Haipeng Luo, Chen-Yu Wei +1

We revisit the problem of learning in two-player zero-sum Markov games, focusing on developing an algorithm that is uncoupled, convergent, and rational, with non-asymptotic converg…

cs.LG2023

Doubly Optimal No-Regret Learning in Monotone Games

Yang Cai, Weiqiang Zheng

We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking th…

cs.GT2022

Beyond the Worst Case: Semi-Random Complexity Analysis of Winner Determination

Lirong Xia, Weiqiang Zheng

The computational complexity of winner determination is a classical and important problem in computational social choice. Previous work based on worst-case analysis has established…